And lastly, some of you will have seen this, but the majority probably won’t have. Discussion. Falling from a height will kill you. Fixed new cliffs clipping into underground areas in sewer branch, Filled vats use translucency shading + adjusted FX for it, Lantern fix again Max punctual lights tweak, Bandit town regression fix WIP Added convar to enable / disable SRP batching. We're having a problem with our Rust HDRP branch where it imports forever. By Facepunch • November 5. In other news, progress on the new stables monument has taken form, which we get some glimpses of in Shadowfrax’s video. 224k. Posted 4 months ago #4. And this week, my brain is going to start by dumping on you this fresh steaming dollop of madness, because yes, right here and now on the Staging branch, all sorts of weather and funky atmospheric stuff is rolling in, and there’s a deluge of associated variables and commands for server owners to fiddle and break the game with. about 4 hours ago - /u/Alistair_Mc. We had log files on our build server that were 30gb. Our update preview stream goes live at We strongly recommend you use HDRP with that version onwards; with Unity 2019.3 Long-Term Support (LTS) and above, you will have full support. Puzzle spotlight prefab fix. A central place for discussion, media, news and more. S2P'd big sewers again just in case, Puzzle 'simplelight' HDRP light fixes. Sat dish monument fixes. Squishface is the co-founder and owner of Corrosion Hour; a RUST community and website dedicated to helping server owners with the administration and navigation of the ever-changing landscape of RUST. Also few unsaved files apparently. Be sure to browse Shadowfrax’s past RUST videos and don’t forget to subscribe to his channel for alerts on his latest work! Lighthouses, junkyard & related mats & prefabs. + S2P. Wow! Greetings survivors and friends, Shadowfrax, here serving you your weekly brain dump known as the Rust Update. Fortunately for you, you can kill others and take their stuff. A great balancing is coming to the items of RUST thanks to the copious commit log of the ‘November_Balance‘ branch. Fog, rain, thunder, and wind can all be controlled separately. RUST Guides, Base Designs, Server Hosting and Resources. Hey guys! Pickup changes and elevators | Rust update 2nd October 2020. Yes, I finally visited The Gordon Project and it's crazy | Rust custom map review. I would have expected at least 14 different types of rain presets from a British company. Reworked military tunnels for new style interior volumes, Smarter way to do interior density volumes WIP, Remaining military tunnels & related files. Removed both MeshLOD and RendererLOD from the project, as they weren't being used and caused conflicts. Puzzle 'simplelight' HDRP light fixes. about 1 hour ago - /u/Alistair_Mc. NEW MAP It’s a 4km map featuring insane landscapes with premium quality terrain and textures, all polished by hand.This map will bring a new standard into Rust specially with HDRP update. First look at stables, HDRP news | Rust update 9th October 2020. Weather is here! Tags: Rust shadowfrax rust shadowfrax rust update concept limbo rust 2020 rust roadmap 2020 rust console rust console 2020 rust back-story rust new rust what's new rust hdrp hdrp rust phone rust phones rust … Music stage conversion. 3:00pm EST - Our update preview stream is live! 12:00am EST - It’s that time of year again - Rust Christmas has arrived and will be showering Newmans with gifts from now till the new year. I've added tons of amazing plugins such as SkinBox, HeliRefuel Event, Treasure Event, Clans, Kits, Trade, TP, BetterAntiCheat and tons more. Rust font created by and used with type permission of Ben Kohan #rust #shadowfrax #modernize. All my links are down below and in the description. His editing, music choice, and cinematics are honestly so epic that it’s hard not to get chills down your back looking back on some of his “series intro” cinematics. 1:00pm EST - Our update stream is live! YouTube / Rust - Updates. Fixes. YouTube / Rust - Updates. Miltun: Various bug fixes and iterations. This is the homepage for the Rust server called ‘RustaChill’.. Before joining the server, read the rules below very carefully. The various weather types will cycle in and out, dropping rain in the temperate regions and snow in the tundra regions. ... ← More from Rust Recent Rust Posts. The objective of Rust is to survive in the wilderness using gathered or stolen materials. Followers 0. 939. riding horses. Rust Vault Community Message. Twitch drops, supply drop V2 | Rust update 13th November 2020. 219 talking about this. Fixed the main lit template to support SRP batching, rebuild a lot of the relevant shaders. The largest community for the game RUST. Remaining bandit fixes. Sat dish monument fixes. In this week’s RUST Update, Shadowfrax is frolicking through the weather over on the staging branch! Updated trainyard volumes & lighting, and fixed new cliffs clipping into things. Up to 68.000 Prefabs, loading time and performance is decent and offer good playability for high pop servers. Open a 30gb Unity Log on Windows Wednesday, March 11, 2020. This will automatically turn to snow in the Arctic biome, there will be fog and wind as per, plus now a chance of thunder and lightning, and auroras at night, again in the Arctic biome, which seems like it’ll soon be a much more desirable place to live. First look at stables, HDRP news | Rust update 9th October 2020 SHADOWFRAX: Greetings survivors and friends, Shadowfrax here serving you your weekly brain dump known as the Rust Update. Gaming news and let's plays for the discerning survivor! Moved sewer branch puzzle into lighting group to merge proof the custom stuff there Started a new HDRP project and w/ just a couple assets from the asset store, HDRP I'm at 340 keywords and I can't reduce the count any lower. ), New stable monuments will come in a couple of variants, Interesting commits involving converting cloth into a wearable item, A new crane rig module has shown up in commits, New work being done to record camera movements to playback with demos, Progress on HDRP seems to be on hold without a foreseeable resume date, The assets created for the HDRP upgrade will be ported into the main branch at some point. By Facepunch. This is also a great feature for content creators who are looking to generate dramatic environments for their recordings, which will soon have the added functionality of camera movement recording in sync with demos. So I’ll fill you in. Rust What's Coming | Map Changes, Prototype Weapons, Instruments, HDRP #140 (Rust News & Updates) - Join me as we take a look at the newest upcoming content and concepts for Rust! States the keywords are set to READONLY when I try to automate them to local. Come stop by and check out this crazy custom map! There hasn’t been any HDRP update news since it was first dropped and teased with a few screenshots... does anybody have any clue or insight on this or are we all just blind in the dark about it? Many changes and tweaks have been made to crafting times, crafting costs, item conditions and their benefits and protections, adjustments to tea … Come and watch me live on Twitch, follow me on Twitter, Facebook, Discord, and my Steeeeam group to stay up to date with my content, and if you’d like to support the channel, please consider becoming a patron like these amazing people here on the right. In works in progress, there’s quite a bit going on with the new Stables monuments, of which there will be a couple of variants, and I have some shots of how they are progressing currently for you this week. It seems that the generated assets will be ported into the main branch for use in the game, so all is not lost in terms of gorgeous RUST eye candy. First look at stables, HDRP news | Rust Update 9th October 2020. First look at stables, HDRP news | Rust Update 9th October 2020, The Garrison 2×2 Multi-TC Base Design (2020), There are seven types of weather presets so far, Currently, lightning is only a distant effect, it cannot strike or damage anything, System performance with the new rain seems to be much better than Rain 1.0, Server owners will be able to control many weather aspects with settings and convars, Clouds will also be controllable by settings, Climate and atmospheric commands are coming to control brightness, contrast, and directionality of the environment, Mandatory update on the 26th (Happy Halloween 2020? HDRP will be out of preview with the Unity 2019.3 release. Active admins and moderators. First of all, as an Englishman, this makes me feel right at home, because soon we will be experiencing the return of rain in Rust. Tech trees, November Balance | Rust Update 27th November 2020. Tech trees, November Balance | Rust Update 27th November 2020. Anyway, a few things you should know about precipitation.. 1 it will make you wet.. (although snow won’t because it’s so fluffy), it should now fill up water catchers, it doesn’t put out fires, and it doesn’t rain indoors (although there are some edge cases). This is different from being canceled, of course, so it’s more of a comma than a full stop. And feel free to leave me a dislike because, of course, it’s all my fault, but that feature isn’t coming back, it seems. hdrp? Along with work on the movie maker I’ve mentioned before and cinematic tools, plus code for the new asset procgen placement such as cliff generation. This is all a work in progress, of course, and therefore SUBJECT TO CHANGE over the next four weeks, but it does look like we’ll have plenty to talk to each other about after November’s patch to the Release branch. The HDRP Render Pipeline Asset will be assigned if you are installing the Pipeline from Unity Hub. Who knows?). And performance. I mean, where’s drizzle, spitting, stair rods, and let’s not forget ‘wet rain,’ shall we? It will fit perfectly to the theme of rust with with the new fog/apocalyptic themed monuments. Apart from the weather deck shuffling and dealing us different hands of varying wetness and visibility, server owners will be receiving a whole slew of variables to mess around and control most aspects of the climate with. There are currently 7 different weather presets that will be taking turns inflicting themselves on us, and these are clear, overcast, fog, dust (which is basically beige fog and which should make city dwellers feel more at home), rain clear, rain foggy, and storm. Scene changes apparently. (mostly!). More boats probably. Sewer branch fixes. Prefab/mat merge fixes. I shall catch you all soon, but in the meantime, keep calm and stay Rusty. as many of you noticed after the change to how deployable items are picked up, it broke the ability to rotate workbenches. Rust’s world is harsh. twitch.tv/rustafied. By Facepunch. rust_reboot /main/hdrp #48146 Decreased max planar reflection size to 1024 (saved some memory) Increased sky reflection size to 512 (for celestial body baking) Moved sun light specular highlight to sky reflection (same as main) Increased ocean material smoothness Earlier this week on Twitter, the bombshell was dropped, that due to performance concerns, work on HDRP is on hold for the foreseeable future. The new art assets that have been created for it, along with other work, are going to be ported over into the current branch, which will significantly sex-up Rust in the foreseeable future. There were a few fixes and changes made including, increasing the brightness of the map on the death screen, the attack sound of the M39 being fixed when using a muzzle brake, and a fix for being unable to deploy counters on the outer sides of armored walls. This update brings an elevator for easy travel between floors of your base, A real life Rust chair that gives you an exclusive in game chair too, The Spacesuit skin for the Hazmat outfit, changes to roads and added trails as well as the usual balancing and optimisations. Fixed merge degradation on these prefabs. Now I’m sure you’ve got some stories to tell me in the comments below, so please let rip with your most intelligent thoughts on this week’s video, and I look forward to reading them. An intriguing set of commits related to a cloth test, with mention of it being turned into a wearable. 38.2k Followers, 0 Following, 129 Posts - See Instagram photos and videos from Facepunch Studios (@fcpnch) And a crane rig module, which I believe will be an addition to the scrap yard and which will allow us to recycle cars, probably in tandem with the shredder I mentioned last week. Tube light unity change fixes. Clouds can be tweaked in a number of ways, including attenuation, brightness, coloring, opacity, saturation, scattering, sharpness, and size. Fixed airfield regression & related prefabs. – Map Size : 4000km Other players can find you, kill you, and take your stuff. Weather is here! Other players can become your worst enemies or your best allies. Before the wipe we will do a castle raid event, this will start around 18:00 CEST. Bears and wolves will chase and kill you. And I’ll put all of these in the description for you, but in brief, there are atmosphere commands, which will include: brightness, contrast, directionality (not sure about how that one works, to be honest), Mie and Rayleigh scattering. Don’t worry; you won’t actually wake up to this sort of sky, I’m just playing around. Lighting prefab rebake. Added a few more tools to deal with HDAdditionalLightData, Fixed serialization issue with camera script. ... oxide version be frequently updated? HDRP custom maps remaster (archipelago, canyon, craters, oasis, range), Convars to start adding some quality settings. If you use HDRP with any previous Unity versions, you’ll have to do all of the maintenance yourself. Sphere tank & supermarket + s2p And before you start proclaiming that so much time has been wasted on it. Related materials. Just Saw A Base With "illegal" Photos All Over It. Stables Update. November 5. and commits show that we’ll expect to find such thrills as static hitches and troughs, dung piles, and NPCs to buy things from (and that will maybe even give us missions later on. From now on, you’ll just have to pick them up and swallow the repair costs. On Rust, you travel in an open world and you must survive by harvesting resources, hunting wild beasts and building your shelter. Here are some of the highlights of the update: And with that, you’re here to watch his video! As a tech professional with over a decade in the field and a deep love of gaming, she spends much of her time in code researching and developing ways to bring meaningful content to players and readers. Ok, so now a couple of things we have to talk about. EDIT: But it would be kinda weird since Anton Hand (the guy that wrote the tweet) works at Rust LTD. Rust was initially created as a clone of DayZ, a popular mod for ARMA 2, with crafting elements akin to those in Minecraft. Bug Reporting Megathread - Boat Vendor Update. So plenty of stuff to be getting on within the meantime. It will fit perfectly to the theme of rust with with the new fog/apocalyptic themed monuments. And of course, more time for the TEAM to concentrate on important things, such as. Hey, earlier today I posted a short vid showing the old rust graphics, and when u guys told me about the hdrp update they were working on I really went in searching elsewhere on information to the extend of this. 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